Follow-up Comment #5, bug #16308 (project freeciv): Thank you George. Then I guess the best option for now is to use the Great Wall effect of default ruleset.
I have noticed another possible bug similar to this one. When I use the requeriment "Special", "River", "Adjacent" in my rulesets, it seems to return always false, even when the city is placed near or over a river. This code from effects.ruleset never works (it is supposed to give aqueduct bonus in cities near rivers): [effect_aqueduct_river] name = "Size_Adj" value = 4 reqs = { "type", "name", "range" "Special", "River", "Adjacent" } nreqs = { "type", "name", "range" "Building", "Aqueduct", "City" } I do not open a new topic in case I'm doing something wrong and there is no bug. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16308> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev