Update of bug #16451 (project freeciv): Category: general => ai Planned Release: => 2.2.3
_______________________________________________________ Follow-up Comment #1: Thank you for the report, and especially for the core. The problem appears to occur in ai/aihunt.c, line 335, ai_hunter_try_launch(). is_tiles_adjacent(sucker->tile, missile->tile) seems to pass a NULL pointer. Is there a regular way a a unit could get a NULL tile? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16451> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev