Update of bug #16451 (project freeciv):

                Category:                 general => ai                     
         Planned Release:                         => 2.2.3                  

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Follow-up Comment #1:

Thank you for the report, and especially for the core.

The problem appears to occur in ai/aihunt.c, line 335,
ai_hunter_try_launch(). is_tiles_adjacent(sucker->tile, missile->tile) seems
to pass a NULL pointer. Is there a regular way a a unit could get a NULL
tile?


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