URL: <http://gna.org/bugs/?16855>
Summary: root_req'd techs not visible in tech tree Project: Freeciv Submitted by: handuman Submitted on: Monday 10/11/10 at 16:44 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.3 Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: If root_req property has been defined for certain advance in a custom ruleset, that advance will not be visible in research report (F6) until the player has aquired the root_req tech. Also all future techs in the branch limited by this root_req are missing. This would make sense if the root_req was a non-researchable tech but it happens even if the root_req is a normally achievable one. All technologies that are achievable in normal manner (researched, traded, stolen, hut) should be visible in the tech tree. Maybe some kind of indication of the existing root_req would be nice? Also, the help system for technologies will not handle root_req'd tech tree properly. It cannot calculate the needed number of other techs nor amount of bulbs. It seems to list all the right prerequisites but shows only '1' for the count. (Should this be reported separately?) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16855> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev