URL:
  <http://gna.org/bugs/?16855>

                 Summary: root_req'd techs not visible in tech tree
                 Project: Freeciv
            Submitted by: handuman
            Submitted on: Monday 10/11/10 at 16:44
                Category: client
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.2.3
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

If root_req property has been defined for certain advance in a custom
ruleset, that advance will not be visible in research report (F6) until the
player has aquired the root_req tech. Also all future techs in the branch
limited by this root_req are missing. This would make sense if the root_req
was a non-researchable tech but it happens even if the root_req is a normally
achievable one.

All technologies that are achievable in normal manner (researched, traded,
stolen, hut) should be visible in the tech tree. Maybe some kind of
indication of the existing root_req would be nice?

Also, the help system for technologies will not handle root_req'd tech tree
properly. It cannot calculate the needed number of other techs nor amount of
bulbs. It seems to list all the right prerequisites but shows only '1' for
the count. (Should this be reported separately?)




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