Update of bug #16959 (project freeciv):

                  Status:                    None => Invalid                
             Assigned to:                    None => pepeto                 
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #1:

Sorry, just noticed that the strange moves of my fighters was due to the
usage of a hex-iso topology using trident tileset. There is no such bug.


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