On Tue, 16 Nov 2010, Matthias Pfafferodt wrote:
After the increase of the number of players and the map size I did plan a
check of the memory requirement of the different freeciv versions. I finished
this now and the attached pdf files shows some results.

The first two pages show the RAM used by the server as listed by pmap. A
savefile with the default settings and aifill = X, map size = Y at turn 100
was loaded. Only one value of X or Y was changed while the other was set to
10.

The requirements increase fro release to release; but with 2.3 it goes down
for bigger maps. I also tested a game with aifill 100 and mapsize 100 - the
server allocates up to 900MB RAM!

The last two slides show the size of the savegame. For small number of players
and map sizes is is OK. But increasing these numbers the size of the savegame
increases and, if both are set to 100 the uncompressed savegame reaches a size
of over 100MB. For such savegames the time needed to compress the data is
significant.

For the client, the memory consumption is increased from 1.14 to 2.2 (xaw to
gtk2). After that, nearly no change is visible. The client uses up to 500MB,
mostly for the graphical toolkit.

If there are questions please ask.


These statistics are very interesting. It is a good idea to keep an eye on the memory usage, since this would allow the game to scale better. Another aspect of memory usage that I would also find interesting, is how the memory usage scales when running multiple Freeciv servers on the same host. For example, does running 10 servers at the same time also require 10 times the memory?


Regards,
Andreas R.
www.freeciv.net

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