Update of bug #16964 (project freeciv): Status: Need Info => Ready For Test
_______________________________________________________ Follow-up Comment #4: OK, implemented the second option. > The second is probably fiddlier to implement. Not sure what I was thinking when I wrote that -- it seems to be a one-liner. What have I forgotten? > Any way round, changes to the help will be required. We're currently in string freeze, but the inaccuracy after implementing option 2 is a sin of omission, and one that only affects a fairly obscure corner of the rules, so I'm content to leave that for another release. I've raised bug #17198 for this. > A similar issue affects the civ2 ruleset; I don't know what the > actual Civ2 behaviour that we're trying to emulate is. For now I've gone with the same behaviour in all rulesets. (file #11430, file #11431) _______________________________________________________ Additional Item Attachment: File name: S2_2-mfg-plant-req.diff Size:1 KB File name: trunk-S2_3-mfg-plant-req.diff Size:1 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16964> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev