URL: <http://gna.org/bugs/?17337>
Summary: Multiplayer ruleset: Fundamentalism differences from civ2 Project: Freeciv Submitted by: jtn Submitted on: Fri Dec 17 02:30:26 2010 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: Need Info Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: While looking at the 'multiplayer' ruleset, I've noticed a couple of differences in the Fundamentalism government compared to the current 'civ2' ruleset. In the rewonder thread <http://forum.freeciv.org/viewtopic.php?t=5815&postdays=0&postorder=asc&start=0>, book said "Fundamentalism is back, and should be just as in civ2 and the warserver rulesets." Anyone care to offer an opinion on whether these are accidental or deliberate? The differences I've found are: * There is no per-tile trade bonus for celebrating cities ("effect_gov_tile_bonus_6" in civ2/effects.ruleset). * Courthouse and Palace do not help with the shield waste that comes with Fundamentalism ("effect_courthouse_1" and "effect_palace_1" in civ2) -- the effects are in multiplayer/effects.ruleset, but commented out. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17337> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev