URL: <http://gna.org/patch/?2417>
Summary: Stub of threaded ai module Project: Freeciv Submitted by: cazfi Submitted on: Thu 27 Jan 2011 01:21:28 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 _______________________________________________________ Details: This patch adds threaded ai module stub. Developing this ai will require, not only developing ai module itself, but also building support for ai module that uses threads to server common code. So, to keep challenge manageable (= it can be finished some day even with limited time I have for Freeciv hacking), thread usage will be main difference between current ai and new module. I don't plan to design completely new AI, but instead I'll use default ai as reference and try to reuse as much as possible from it. Effective thread usage alone requires differences big enough that I consider it easier to write completely new module, and not to try to modify existing ai to use threads. I'm currently targeting generally usable version of threaded ai to freeciv 2.5. But groundwork for it starts already with this patch. I expect there to be sort of technology demo version of it in freeciv 2.4. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thu 27 Jan 2011 01:21:28 AM EET Name: ThreadedAi.diff Size: 3kB By: cazfi <http://gna.org/patch/download.php?file_id=12117> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2417> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev