URL:
  <http://gna.org/patch/?2417>

                 Summary: Stub of threaded ai module
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Thu 27 Jan 2011 01:21:28 AM EET
                Category: ai
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.4.0

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Details:

This patch adds threaded ai module stub.

Developing this ai will require, not only developing ai module itself, but
also building support for ai module that uses threads to server common code.
So, to keep challenge manageable (= it can be finished some day even with
limited time I have for Freeciv hacking), thread usage will be main difference
between current ai and new module. I don't plan to design completely new AI,
but instead I'll use default ai as reference and try to reuse as much as
possible from it. Effective thread usage alone requires differences big enough
that I consider it easier to write completely new module, and not to try to
modify existing ai to use threads.

I'm currently targeting generally usable version of threaded ai to freeciv
2.5. But groundwork for it starts already with this patch. I expect there to
be sort of technology demo version of it in freeciv 2.4.



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File Attachments:


-------------------------------------------------------
Date: Thu 27 Jan 2011 01:21:28 AM EET  Name: ThreadedAi.diff  Size: 3kB   By:
cazfi

<http://gna.org/patch/download.php?file_id=12117>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?2417>

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