Follow-up Comment #7, bug #17740 (project freeciv): I think if the city is building a Settler, it should diminish the desire to migrate. After all, settlement *is* migration. It doesn't have to completely stop migration, as a city could take too long to produce a settler, or a player could be building a settler disingenuously to prevent migration.
The AI can't handle the plagues. When I play on "Experimental" AI difficulty, it's trivial to get ahead because the AI has no strategy for dealing with the plagues. Trying my 1st serious game under these new rules, it took me until Turn 200 to get to Miniaturization, at which point my nearest competitor only had Industrialization. Other civs were barely beyond Gunpowder. Probably the AI believes that smallpox is good, whereas under plague rules, it's clearly a bad strategy. Aqueducts are expensive, and they're the only way to deal with plague. A civ that builds lots of aqueducts in every city goes bankrupt. The AI doesn't really know how to build a few good "big pox" cities. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17740> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev