Follow-up Comment #18, bug #17740 (project freeciv): i just add one thing to this: migration should test current food before testing food after migrate this should player allow partialy control migration to bigger cities and allowing them build new around them basicaly if i have +4 food and put workers as ent/sci/tax so i have -x food, they wont migrate as it is now, they would migrate unless city reaches some critical production limit > like when i put 12 of 20 workers off (or ppl wait til city is full and they can start new city)
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