Follow-up Comment #18, bug #17740 (project freeciv):

i just add one thing to this:
migration should test current food before testing food after migrate
this should player allow partialy control migration to bigger cities and
allowing them build new around them
basicaly if i have +4 food and put workers as ent/sci/tax so i have -x food,
they wont migrate
as it is now, they would migrate unless city reaches some critical production
limit > like when i put 12 of 20 workers off (or ppl wait til city is full and
they can start new city)

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?17740>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to