URL: <http://gna.org/patch/?2580>
Summary: Review maxplayers for supplied scenarios Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 27 17:54:36 2011 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0,2.4.0 _______________________________________________________ Details: In two of the supplied scenarios, the 'maxplayers' setting is equal to the pre-2.3.x limit of 30 players: * europe-200x100-v2.sav, with 37 pre-set start positions * hagworld-120x60-v1.2.sav, with no pre-set start positions Now that we can have up to 126 players, perhaps these should be reviewed. (I'm assuming that the existing scenarios with maxplayers<30 have been carefully considered for playability, even when they have more pre-set start positions than maxplayers.) The huge Europe scenario (with a bit of hacking) comes out at >30000 "goodies" per player for 37 players, where create_start_positions() considers <1500 "goodies" per player to be unacceptable; so it seems reasonable to increase maxplayers to match the number of start positions. hagworld, on the other hand, comes out at <5700 "goodies" per player with 30 players, so is probably best left as-is. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2580> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev