Follow-up Comment #1, bug #17968 (project freeciv): I'll have to do a little more reading to understand how the vision_radius_sq number translates into actual squares seen, but your logic is persuasive. It makes sense that vision into *adjacent* squares forces a square pattern, but for longer ranges i agree that a rounded radius is preferable to a pointy one...
Do the actual numbers have to change when modifying squares <-> hexagons? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17968> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev