URL: <http://gna.org/bugs/?17970>
Summary: queued attack executes before next player's turn begins Project: Freeciv Submitted by: bvanevery Submitted on: Wed 30 Mar 2011 08:56:20 PM GMT Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0-beta3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: _______________________________________________________ Details: If the moves for my unit are exhausted, but I select "goto" to attack another enemy unit or city, my attack will execute before the enemy unit has a chance to move out of the way, attack, or buy a unit to garrison the city. Thus I can land a legion or a catapult next to a city, set it to "goto" the city, and get a free attack with major offensive advantages. It's like having a "poor man's marines." Also in skirmishes in open country, with a unit having only 1 move, I effectively attack 2 tiles away. On my turn I move the 1 tile necessary to close the gap and select "goto" the enemy's location. Then my attack executes before the enemy unit can move. Every legion is effectively a knight. The same technique can be used to keep Explorers out of harm's way. If I pop a hut containing barbarians, or unwittingly end my turn next to a hostile unit, I can select "goto" a safe location, such as an unthreatened tile or an offshore trireme. The Explorer will race to safety before anything can attack it. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17970> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev