Update of bug #17962 (project freeciv): Planned Release: => 2.3.0,2.4.0
_______________________________________________________ Follow-up Comment #4: Another data point: User GM1350 on the forum, who's put together a number of large map scenarios <http://forum.freeciv.org/viewtopic.php?t=6328>, reports in email that they cannot load some of them in the Windows version of 2.3.0-beta3, but they can load others (see thread). I think the examples mentioned were: * europe-332x264-v1.8.sav.gz <http://forum.freeciv.org/download.php?id=1295> * middleeast-400x300-v1.1.sav.gz <http://forum.freeciv.org/download.php?id=1297> * earth-500x250-v1.0.sav.gz <http://forum.freeciv.org/download.php?id=1299> * italy-420x300-v1.0.sav.gz <http://forum.freeciv.org/download.php?id=1300> GM1350 writes: "If I use my maps (ex. Earth) and I select this map in ''Scenario Game'' (on Windows Vista).. I see this: Starting server... Welcome to the Freeciv version 2.3.0-beta3 (beta version) Server at port 5556. You are logged in as 'Administrator' connected to Administrator. Established control over the server. You have command access level 'hack'. Administrator: 'set topology "WRAPX|ISO"' Option: topology has been set to "Wrap East-West" and "Isometric" (WRAPX|ISO). Lost connection to server (read error)! "But freeciv-server.rpt is white!" Which seems to indicate that the server has crashed. I haven't tried to work out in detail what's different between the reported working and non-working ones. The non-working ones tend to have a larger number of tiles, but there isn't a simple threshold in number of tiles that says whether or not it'll work. However, I have no trouble loading any of these scenarios on Ubuntu Linux 10.04.2 on x86_64 (64-bit), either in a client-spawned server or in a standalone server (and I don't see any errors or warnings in the latter), either with 2.3.0-beta3 or the head of S2_3. Similarly, I have no trouble generating maps where size=90. So it looks like we're dealing with a Windows-specific server crash, which is a shame as I don't really know how to get good post-mortem diagnostics for Windows. I guess it's also possible that it's an issue when Freeciv is compiled for 32-bit architectures -- some quantity that needs to be 64-bit is not? Can someone confirm whether the above scenarios work when compiled for some 32-bit Unix platform? Possibly running valgrind on Linux will show something up; I haven't tried it yet. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17962> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev