Follow-up Comment #13, bug #17236 (project freeciv): Huge step in the right direction. Nice work! It would be very helpful to be able to select only sentried or only idle units within those subsets. It would also be great to be able to select only healthy or wounded units. Perhaps those could just be choices in the unit selection dialog. …eventually. :^)
The bug that prevents orders sticking to a group of selected units is still there, but I don't think it's gotten any worse. (i.e. You select 14 units, issue a command to them (e.g. Sentry), and then it cycles through all but one of the units, activating them and asking for orders. …but if at any point in that second issuance of orders, you end the turn, all the units except the currently active one follow the first order. I'll have to double-check to make sure someone submitted that bug….) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17236> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev