Follow-up Comment #10, patch #2715 (project freeciv): It will likely sound obnoxious, but a bit of googling gave me a solution of the corruption problem - both the sprites in treeview and transparent cursors look correctly,
It was just a matter of adding 5 short lines to surface_get_pixbuf (each one a cairo call). I will post it, once I get close to figuring out why exactly it worked. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2715> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev