Am Montag, 19. September 2011, 06:42:38 schrieb Michal Mazurek: > On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote: > > Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins: > > > Michal Mazurek writes: > > > > On Sat, Sep 10, 2011 at 11:17:15PM +0300, Marko Lindqvist wrote: > > > >> On 10 September 2011 22:29, Michal Mazurek <akf...@jasminek.net> wrote: > > > >>> I remember writing a diff and sending it to gna, to allow setting > > > >>> the T0 timeout to a different value. Was it ever commited? I cant > > > >>> seem to find it. > > > >>> > > > >> It was hard to find (gna tracker really sucks in search > > > >> > > > >> capabilities), but I think this is it: http://gna.org/patch/?1967 > > > > > > > > Thank you. It was commited to 2.4, I'll just backport it to my 2.3 > > > > tree. > > > > > > I think this can be achieved in unmodified 2.3.x with the > > > > > > "timeoutincrease" command: > > > set timeout 60 > > > timeoutincrease 1 1 -20 0 > > > > > > gives a T0 of 60 seconds, and subsequent turns of 40 seconds. > > > > So we have two ways to do one thing? Could they be merged? > > Do we? If the turn is, say, T5 and the server restarted with the above > commands in a .serv file, wont the timeout be 60 seconds?
I do not know as I do not use these options. That's why I ask! ;-) _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev