Follow-up Comment #2, patch #2542 (project freeciv):

As a general, the elements that have the greatest influence on gameplay and
strategy should be the easiest to find and change. The options menu is likely
to trend toward complexity as time goes on, essentially becoming a 'trainer'
or interactive server hacking platform. Perhaps a jump ahead would be to plan
an actual IDE that can be launched from the lobby. Perhaps a tree view would
be easier to navigate, something like XMLSpy's document editor? But if it gets
so complex as to need a tree view perhaps there should also be a lightweight
component with only the most popular options. Maybe a small XUL browser or the
ilk.

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