Follow-up Comment #3, bug #18736 (project freeciv):

OK, this one seems more active than the other (bug #17441) I searched with
'upgrade'...

Verified this as explained with bug #17441.

To fix, trigger production upgrade when new tech is received. Thus, player
cannot buy obsolete units. Or if fixing the mechanics itself, production
should continue from the amount of shields that were achieved prior to
upgrade, bought or otherwise.


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