URL: <http://gna.org/patch/?3130>
Summary: Random disasters module Project: Freeciv Submitted by: cazfi Submitted on: Wed 15 Feb 2012 09:13:21 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: This patch adds initial version of random disasters module. Disasters are hardcoded, but data structures are set up in a way that loading them from ruleset is easy to add in later patch. - Frequency of disasters is controlled by new server setting "disasters" Once disasters feature matures a bit, we may enable them by default and explicitly disable from multiplayer ruleset, but for time being default value of "disasters" is 0. - New event type is added for disaster related messages - There's three hardcoded disasters in this version. Earthquake and Fire destroy random building from city, Plague reduces population by one - Each city and each disaster is checked independently. In theory it's possible that multiple disasters hit same city in same turn _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Wed 15 Feb 2012 09:13:22 PM EET Name: Disasters.diff Size: 19kB By: cazfi <http://gna.org/patch/download.php?file_id=15063> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3130> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev