URL: <http://gna.org/patch/?3178>
Summary: Max_Trade_Routes effect Project: Freeciv Submitted by: cazfi Submitted on: Sat 03 Mar 2012 12:53:45 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: This patch makes maximum number of trade routes city may establish controlled by an effect. I intentionally left out removal of existing trade routes even if effect value decreases below current number of max trade routes. This is to reduce micro-management. User should not be forced to establish same traderoute again if effect value temporarily dips. Hard maximum (one that the effect value is clipped to) of trade routes is increased from 4 to 5. In all supplied rulesets, except civ1, effect that makes max number of trade routes always 4 has been added. In civ1 ruleset effect provides maximum of 4 trade routes. I don't know what civ2 ruleset should have. I just assume that freeciv's traditional number of trade routes, 4, has been inherited from civ2. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3178> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev