Follow-up Comment #5, bug #19745 (project freeciv): > Can't that be a valid game state, now that techs can be lost?
Yes, I was thinking checking ruleset for that (can techs be lost) too. But now I remembered that we used to have bug that techs could be lost with any ruleset. So I guess we do nothing but apply the initialization patch to prevent newly started games from getting free future techs. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19745> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev