Follow-up Comment #8, bug #19921 (project freeciv): My mistake - that was simply iso, not isohex (Amplio2, if it matters).
Not that I looked closer at the code, but I suspect it's the method of measuring the distance that plays a role here - I was testing by setting very high Unit Movement Animation Time and N/S delays differed from S/W ones significantly. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19921> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev