URL: <http://gna.org/bugs/?19947>
Summary: Migrate "saveturns=0" to appropriate "autosaves" setting in old savegames Project: Freeciv Submitted by: jtn Submitted on: Mon Jul 16 00:40:33 2012 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.4.0,2.5.0 _______________________________________________________ Details: In patch #2536 (whose debut is in 2.4), the old "saveturns=0" behaviour of not autosaving on a turn is replaced by not setting the "TURN" bit in the new "autosaves" setting. However, loading old savegames, there's nothing currently to clip the now-illegal "saveturns" value (the new minimum is 1). As it happens, I think the server still honours saveturns=0 if it can get past checks (as it does with savegames), but it would be better not to have an illegal value kicking around inside the server. (The other place where "saveturns=0" can persist is in the server settings saved in .freeciv-client-rc-X.X. There's not much that can reasonably be done about that, but it is at least a one-time hit for the user, unlike old savegames where the issue can keep popping up.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19947> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev