URL: <http://gna.org/patch/?3480>
Summary: Tech helptext popup when tech researched Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Aug 2012 08:12:37 PM EEST Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: Story of Alien World is/will be told in tech helptexts - what new things you have discovered, why it required those prior discoveries it did, how it enables the things it does. Without following these helptexts everything may seem completely arbitrary, and ruleset makes no sense at all. It really should popup those helptexts when new technologies are gained so player can follow the story. How should we implement this? In the now-broken computer I had almost finished patch that did this via scripting in ruleset (script.lua). That required that helptext translations were made available to scripts, and scripting itself. Now I wonder if such a ruleset specific way is correct one. Should we provide this feature in client code (with option to disable those popups) for all rulesets? _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3480> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev