Follow-up Comment #1, patch #3495 (project freeciv):

I used to insert in script.lua a function.

function  city_nation_swedish()
      local owner = find.player(0)
      local Stockholm = find.tile(208,93)
      create_city(owner,  Stockholm, 'Stockholm')
end
function turn_cb(turn, year)
  if turn == 0 then
          city_nation_swedish()
  end
end
signal.connect('turn_started', 'turn_cb')

Maybe insert coordinates of city in scenario file, under nation start
position.

r0="Swedish"
r0sx=208
r0sy=93
r0scity="Stockholm"
r0sx=???
r0sy=???
r0scity="Sundsvall"


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