URL:
  <http://gna.org/patch/?3637>

                 Summary: Road move mode
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Thu 31 Jan 2013 03:55:09 AM EET
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0

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Details:

Add move mode for roads to control how move costs are applied. This is step
toward having rivers as special road type in the future. Modes are same ones
that are available for rivers, but implemented in a more
ruleset-author-friendly way.

One thing this is useful for already is defining road types for reasons other
than move bonus. Such roads can now be defined with "NoBonus" move mode. This
is now used in alien ruleset Tunnel definition that used to work around the
limitation by defining so high move_cost that it would never be used instead
of terrain cost.



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File Attachments:


-------------------------------------------------------
Date: Thu 31 Jan 2013 03:55:09 AM EET  Name: RoadMoveMode.patch  Size: 14kB  
By: cazfi

<http://gna.org/patch/download.php?file_id=17062>

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Reply to this item at:

  <http://gna.org/patch/?3637>

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