URL: <http://gna.org/patch/?3637>
Summary: Road move mode Project: Freeciv Submitted by: cazfi Submitted on: Thu 31 Jan 2013 03:55:09 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: Add move mode for roads to control how move costs are applied. This is step toward having rivers as special road type in the future. Modes are same ones that are available for rivers, but implemented in a more ruleset-author-friendly way. One thing this is useful for already is defining road types for reasons other than move bonus. Such roads can now be defined with "NoBonus" move mode. This is now used in alien ruleset Tunnel definition that used to work around the limitation by defining so high move_cost that it would never be used instead of terrain cost. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thu 31 Jan 2013 03:55:09 AM EET Name: RoadMoveMode.patch Size: 14kB By: cazfi <http://gna.org/patch/download.php?file_id=17062> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3637> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev