Looking the actual code, these lines are probably relevant:

On 10 February 2013 01:02, Imhotep <jmho...@slehr.de> wrote:
>   palace = game.server.savepalace;
>   game.server.savepalace = FALSE; /* moving it around is dumb */

.... do a lot things ...

>   game.server.savepalace = palace;


 - ML

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