Follow-up Comment #2, patch #2206 (project freeciv): > Orders such has disband, establish trade route or help building > wonders doesn't require moves left to be executed.
Caravan changes has micromanagement consequences in longturn & similar games. Caravans on goto enter cities when turn changes, and player is not connected. When (s)he then connects to game to handle his/her turn, client does not automatically popup those caravans in target cities that have no movement left. With current behavior this is just fine. Your proposed change requires people to check their every city in case such a unit is inside already ready to act. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2206> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev