URL: <http://gna.org/bugs/?20524>
Summary: Impossible terrain for city name Project: Freeciv Submitted by: None Submitted on: Sun Feb 17 21:47:42 2013 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: _______________________________________________________ Details: Testing a data/nations/native.ruleset I tried to determine how terrain conditions actually work, e.g., are special resources such as wheat, fruit, or gems also supported. As a quick plausibility check before the tests I started the cities with... cities = "Oops (glacier)", ;test impossible terrain [other successfully tested cities without terrain conditions] ...and got "Oops" as first city, so that test failed. Therefore I modified the syntax to... cities = "Oops" (glacier), ;test impossible terrain [other successfully tested cities without terrain conditions] ...and the implicitly started server hanged. After some time, while I was already editing this bug report, the client reported the German version of "sorry, you have to start the server manually". Conclusion, the "name (conditions)" syntax in my first attempt was correct, but condition (glacier) has no effect. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20524> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev