Follow-up Comment #12, bug #20361 (project freeciv): > Where this needs more consideration is the experimental ruleset. > If the defender is on a tile that the attacker could not enter > except via road, then totally negating the road will make the > defender unreachable. I don't think this applies to the current experimental ruleset; if attacker is Big Land (e.g. Cannon) and defender is e.g. on a hill, either there's no road on the hill (in which case attack is impossible) or there is one (in which case attack direction doesn't matter; pathfinding will necessarily arrange that the source tile has a road).
I don't think it's possible to set things up so that the attacker can only attack the defender from a certain direction. However, we'd certainly like that to become possible (see for instance bug #16383). Will the committed fix need adjusting once cardinal-move-only roads/rivers exist? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20361> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev