Follow-up Comment #1, patch #3715 (project freeciv):

- Mutex protection for city existence. Now there should be no possibility of
crash because of lack of mutex protection. It's possible that some data it
handles is inconsistent due to main thread modifying it at the same time, but
I consider this part of the nature of current threadedd ai (we're not after
100% accurate results, but fuzzy heuristics of what is likely the best
action)
- Evaluats road and base building tasks, assigning them only if player is able
to build extras in question to the tile


(file #17300)
    _______________________________________________________

Additional Item Attachment:

File name: ThreadedCityRequests-2.patch   Size:11 KB


    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3715>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to