Follow-up Comment #1, patch #3715 (project freeciv): - Mutex protection for city existence. Now there should be no possibility of crash because of lack of mutex protection. It's possible that some data it handles is inconsistent due to main thread modifying it at the same time, but I consider this part of the nature of current threadedd ai (we're not after 100% accurate results, but fuzzy heuristics of what is likely the best action) - Evaluats road and base building tasks, assigning them only if player is able to build extras in question to the tile
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