URL: <http://gna.org/patch/?3755>
Summary: Road type out increase regardless of terrain Project: Freeciv Submitted by: cazfi Submitted on: Tue 26 Feb 2013 06:31:30 PM EET Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: This ticket is about resolving one remaining problem in converting river specials as road types. Currently road types have <output>_incr values and terrain types road_<output>_incr_pct values. For given road type on given terrain these are multiplied to get the actual increase. Classic rulesets have trade increase for Roads on certain terrains. This is currently converted to gen-roads as having terrain specific pct as 100% for terrains where increase happens and 0% where it does not. At the same time these rulesets have trade increase for Rivers, which applies on all terrains. That is: Road increase happens on different terrains than River increase, while our current format supports only same terrain specific modifier to be used for all road types. I'm still evaluating which way to resolve this is most sensible. Certainlty we are not going to 3D table of (terrain type/road type/output type) bonuses. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3755> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev