Good news! Which part (web client or server) is consuming the most resources, and is it CPU or RAM-limited?
- Per On Mon, May 13, 2013 at 6:32 PM, Andreas Røsdal <andre...@pvv.ntnu.no> wrote: > Hi all Freeciv developers! > > It has now been about a week since Freeciv-web became playable on > http://play.freeciv.org/ so I thought that I should post an update. > > 13,688 people visited play.freeciv.org accoding to Google Analytics. > > "Worldwide productivity has plummeted", accoding to pcgamer.com: > http://www.pcgamer.com/2013/05/10/freeciv-available-in-html5-browsers-worldwide-productivity-plummets/ > > As you can see from the Freeciv-web metaserver, there is quite a lot of > activity: > http://play.freeciv.org/freecivmetaserve/metaserver.php > > In fact, there is so much activity that the server is running on very high > load, and isn't able to accept more players into games at times. So at the > moment we already could use more server resources. > > Here's more background information about the Freeciv-web client: > http://freeciv.wikia.com/wiki/FreecivWebClient > > Here's the source code on github: > https://github.com/andreasrosdal/freeciv-web > https://github.com/cazfi/freeciv-web > (fork us on github!) > > I would still really like to engage more developers in Freeciv-web > development. So if you are interested, then I can help you setup the > development environment if you need any help. Also, developers testing the > game on http://play.freeciv.org and reporting bugs would be very useful! > > Andreas _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev