Good news!

Which part (web client or server) is consuming the most resources, and
is it CPU or RAM-limited?

  - Per

On Mon, May 13, 2013 at 6:32 PM, Andreas Røsdal <andre...@pvv.ntnu.no> wrote:
> Hi all Freeciv developers!
>
> It has now been about a week since Freeciv-web became playable on
> http://play.freeciv.org/ so I thought that I should post an update.
>
> 13,688 people visited play.freeciv.org accoding to Google Analytics.
>
> "Worldwide productivity has plummeted", accoding to pcgamer.com:
> http://www.pcgamer.com/2013/05/10/freeciv-available-in-html5-browsers-worldwide-productivity-plummets/
>
> As you can see from the Freeciv-web metaserver, there is quite a lot of
> activity:
> http://play.freeciv.org/freecivmetaserve/metaserver.php
>
> In fact, there is so much activity that the server is running on very high
> load, and isn't able to accept more players into games at times. So at the
> moment we already could use more server resources.
>
> Here's more background information about the Freeciv-web client:
> http://freeciv.wikia.com/wiki/FreecivWebClient
>
> Here's the source code on github:
> https://github.com/andreasrosdal/freeciv-web
> https://github.com/cazfi/freeciv-web
> (fork us on github!)
>
> I would still really like to engage more developers in Freeciv-web
> development. So if you are interested, then I can help you setup the
> development environment if you need any help. Also, developers testing the
> game on http://play.freeciv.org and reporting bugs would be very useful!
>
> Andreas

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