URL: <http://gna.org/patch/?4037>
Summary: Value for achievement Project: Freeciv Submitted by: cazfi Submitted on: Thu 25 Jul 2013 01:54:50 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: Add "value" to reach for achievements. What it means depends on achievement type. Initially only "Map_Known" achievement type uses it - value means percentage of map to be known for achievement to be granted. Increased max number of achievements to 10 as it now makes sense to have several achievements of the same type (but with different value). This is demonstrated in experimental ruleset with two "Map_Known" achievements - first one is granted when 20% of the map is known, and second when entire world is known. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thu 25 Jul 2013 01:54:50 AM EEST Name: AchValue.patch Size: 13kB By: cazfi <http://gna.org/patch/download.php?file_id=18417> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4037> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev