Follow-up Comment #10, bug #20886 (project freeciv): > There's also the question if whatever limitations we implement should apply to beginning of the building, finishing of the building, or both. I see that tech loss and terrain change (caused by climate change) will check if unit activities can continue. Perhaps the same should be done when diplomatic relationships change?
On the other hand the diplomatic relationships has the potential to change quite often in games with many players. Iterating over all units each time the relationship between any two players change may be to expensive. I'm not qualified to say if it is worth the performance cost. Limiting the check to only local DiplRel requirements (and therefore the units of the two players involved) is inconsistent but less expensive. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20886> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev