Follow-up Comment #2, bug #21197 (project freeciv):

I think affected improvements in our rulesets are Super Highways and Colossus
for trade, Offshore Platform and King Richards Crusade for production, Harbour
for food. Those affect *tile* output that citizens then collect, not *city*
bonuses on collected resources.
Collecting information about what total consequences such effects have on city
would be a bit hard (especially as other effects may cancel them - despotism
penalty can cut out the extra point, as can pollution etc)

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