Follow-up Comment #4, bug #21239 (project freeciv): I did not explain properly the first verion. I'll use your question about the surrounded warrior to try to clarify both versions.
version 1)Penalty when a unit adjacent to an enemy unit attacks any other tile. version 2) Penalty when a unit adjacent to an enemy unit attacks another tile adjacent to an enemy unit. The first attack of a surrounded warrior will always be penalized in both versions. In v1, if the warrior kills 7 of the surrounding enemies, he can attack the 8th enemy without penalty because there is no other enemy adjacent. All attacks would be penalized except the last one. In v2, if the warrior kills the 4 enemies in the corners (or the 4 in the cross), he can attack to the other 4 enemies without penalties because the target tile would not be adjacent to another enemy. Version2 uses exactly the same rules than ZoC and I guess it would be easier to implement. I'm glad you like it, because I think freeciv really needs some kind of tactical rule. I was working on a WW2 scenario and I realized that battles without research/building are plain boring. You just need to stack pile all your units in a fortress over the best defensive position and attack other locations from there. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21239> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev