Update of bug #21369 (project freeciv):

                  Status:                    None => Ready For Test         
             Assigned to:                    None => jtn                    
         Planned Release:                         => 2.4.2,2.5.0,2.6.0      
                 Summary: Pathfinding for fueled units can waste time looking
too far for refuel point? => Pathfinding for fueled units can waste time
looking too far for refuel point

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Follow-up Comment #1:

Patch attached. I tried this with an autogame with S2_4 and there were no
differences in behaviour; however, I suspect no air units were used in the
game (in general I don't see the AI using air units much).

(file #19535)
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Additional Item Attachment:

File name: trunk-S2_5-S2_4-fuelmap-upperbound.patch Size:1 KB


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Reply to this item at:

  <http://gna.org/bugs/?21369>

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