Update of bug #21369 (project freeciv): Status: None => Ready For Test Assigned to: None => jtn Planned Release: => 2.4.2,2.5.0,2.6.0 Summary: Pathfinding for fueled units can waste time looking too far for refuel point? => Pathfinding for fueled units can waste time looking too far for refuel point
_______________________________________________________ Follow-up Comment #1: Patch attached. I tried this with an autogame with S2_4 and there were no differences in behaviour; however, I suspect no air units were used in the game (in general I don't see the AI using air units much). (file #19535) _______________________________________________________ Additional Item Attachment: File name: trunk-S2_5-S2_4-fuelmap-upperbound.patch Size:1 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21369> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev