URL: <http://gna.org/patch/?4408>
Summary: Check for AutoOnCityCenter extras in more circumstances (not just gaining tech) Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 4 19:59:34 2014 Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: Currently we only call upgrade_all_city_extras() when a player discovers a new tech, and only for that player's cities, even though technically any requirement could trigger a transition. In other tickets, discussion has highlighted that we might want to do so in other places: * In patch #4405, I suggested that buildings (wonders) could trigger free city extras. (Should this only check the current player, or all players?) * In bug #21403, I wondered if city tile terrain change should trigger a check, in case it causes a requirement for an AutoOnCityCenter extra to be fulfilled. However, need to figure out the semantics of AutoOnCityCenter; see discussion in bug #21403. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4408> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev