URL: <http://gna.org/bugs/?21441>
Summary: Gained achievements not visible to client Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 4 21:15:00 2014 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 _______________________________________________________ Details: Currently, the client doesn't know when an achievement has been gained (although it knows the achievements exist). I spotted this when I made an effect depend on an achievement -- it was Output_Bonus, but because the client doesn't know it's happened, it doesn't include it in its breakdown of why the city production is what it is. We could add a network packet for it. This would also allow clients to display a trophy case, in theory. This raises the question: are achievements public knowledge? Currently a message is only sent to a qualifying player. However, world and alliance range is supported for achievement requirements; for the client to report accurately on these, it needs to know other players' achievements. I'm not sure what the design criteria for achievements are, so I don't know how to answer this. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21441> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev