URL: <http://gna.org/bugs/?21539>
Summary: hex2t mountains/forest/etc poke through darkness Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 25 20:20:41 2014 Category: art Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_4 r24241 Discussion Lock: Any Operating System: Any Planned Release: _______________________________________________________ Details: After the fix for bug #21312, hex2t mountains/forests/jungle have started "poking through" the darkness at the edge of known territory. See screenshot. Would it be possible to add a solid black "wedge" to the hex2t darkness sprites outside of the subject tile's hex boundary, so that such protuberances are hidden in darkness? _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sat Jan 25 20:20:41 2014 Name: hex2t_post_21312_protuberances.png Size: 84kB By: jtn S2_4 r24241, hex2t tileset <http://gna.org/bugs/download.php?file_id=19866> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21539> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev