URL: <http://gna.org/patch/?4461>
Summary: More flexibility in tileset darkness specification Project: Freeciv Submitted by: jtn Submitted on: Sat Feb 1 11:13:15 2014 Category: client Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0,2.6.0 _______________________________________________________ Details: Second go at bug #21312: Currently, "darkness" sprites are hardcoded to be drawn between first and second layers. Sometimes this is not what tileset authors want. It should at least be possible for a tileset author to specify that the darkness sprites be drawn on top of everything else, as the original submitter requested (but this will require care to ensure that bits of sprites outside tile boundaries are suppressed to avoid a repeat of bug #21539). (I think it would be reasonable for hex2t to use this mode, for instance -- or not, either works.) Would it be just as easy to let the tileset author specify between which two layers darkness is drawn, of which the status quo and above-everything are special cases? (Disclaimer: I'm not that familiar with how tilesets work and are painted, so perhaps it's more complicated than that.) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4461> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev