URL: <http://gna.org/patch/?4487>
Summary: [Metaticket] Music switching system Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Feb 2014 05:21:07 PM EET Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: In http://forum.freeciv.org/f/viewtopic.php?f=14&t=242 I wrote about the new music selection system I've been thinking: As for the code implementation, my current idea is to have music to work like citystyles in that the "musicstyle" changes upon invention of certain techs, to provide different music for different ages. The other axis is something I currently call "mood" of the nation. There would be at least two moods: peaceful development, and active battles. The mood would not be directly determined from the official diplomatic states, but even if you don't have officially signed peace treaty with everyone, lack of any actual battles over several turns would be considered as sign that the war is not active. The "musicstyle" selection would be controlled by the ruleset, but moods would be hardcoded. In addition there's of course the existing main menu music, and another one would be added to game over (or even multiple ones depending on whether you won or lost). Does it sound sensible system? _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4487> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev