URL: <http://gna.org/bugs/?21714>
Summary: The No_Diplomacy effect is bypassed by an embassy Project: Freeciv Submitted by: sveinung Submitted on: Sun 23 Feb 2014 08:24:49 PM UTC Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: sveinung Originator Email: Open/Closed: Open Release: 2.6.0, 2.5.0, 2.4.2 Discussion Lock: Any Operating System: None Planned Release: 2.6.0, 2.5.0, 2.4.3 _______________________________________________________ Details: The No_Diplomacy effect replaced hard coded barbarian rules. It has the following description: "Cannot use any diplomacy." A player that currently has the No_Diplomacy effect can establish an embassy to a player that don't. When the embassy is there both players can initiate a meeting and do diplomacy with each other. This defeats the effect. Check that the No_Diplomacy effect is inactive before allowing two players to meet. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sun 23 Feb 2014 08:24:49 PM UTC Name: 0003-Check-that-the-No_Diplomacy-effect-is-inactive-befor.patch Size: 1kB By: sveinung <http://gna.org/bugs/download.php?file_id=20161> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21714> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev