URL:
  <http://gna.org/bugs/?21714>

                 Summary: The No_Diplomacy effect is bypassed by an embassy
                 Project: Freeciv
            Submitted by: sveinung
            Submitted on: Sun 23 Feb 2014 08:24:49 PM UTC
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: Ready For Test
             Assigned to: sveinung
        Originator Email: 
             Open/Closed: Open
                 Release: 2.6.0, 2.5.0, 2.4.2
         Discussion Lock: Any
        Operating System: None
         Planned Release: 2.6.0, 2.5.0, 2.4.3

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Details:

The No_Diplomacy effect replaced hard coded barbarian rules. It has the
following description: "Cannot use any diplomacy."

A player that currently has the No_Diplomacy effect can establish an embassy
to a player that don't. When the embassy is there both players can initiate a
meeting and do diplomacy with each other. This defeats the effect.

Check that the No_Diplomacy effect is inactive before allowing two players to
meet.



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File Attachments:


-------------------------------------------------------
Date: Sun 23 Feb 2014 08:24:49 PM UTC  Name:
0003-Check-that-the-No_Diplomacy-effect-is-inactive-befor.patch  Size: 1kB  
By: sveinung

<http://gna.org/bugs/download.php?file_id=20161>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21714>

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