URL: <http://gna.org/patch/?4602>
Summary: Convert multiplayer ruleset effects to use present = FALSE instead of nreqs Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Mar 2014 01:20:13 AM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: While going through multiplayer ruleset for these changes, I also wondered what should the future of the ruleset be. It was originally introduced so that there would be no need to make so many compromises between single-player and multiplayer functionality in classic ruleset. Now that civ2civ3 starts to be the most used ruleset in both single-player and multiplayer, that point of having current multiplayer ruleset is no longer relevant. Should we overhaul multiplayer ruleset to be more like "multiplayer version of civ2civ3" while making civ2civ3 single-player optimized? _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Fri 14 Mar 2014 01:20:13 AM EET Name: MultiplayerPresent.patch.bz2 Size: 2kB By: cazfi <http://gna.org/patch/download.php?file_id=20319> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4602> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev