URL: <http://gna.org/bugs/?21795>
Summary: fortify action more even in concurrent mode Project: Freeciv Submitted by: bardo Submitted on: vie 14 mar 2014 21:41:34 UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: The issues that could be improved: - In single player, you can set a unit to fortify at the end of the turn and it will appear fortified at the start of next turn, without risk of being atacked in between. The AI can't do the same because it always move at start of the turn. - Something similar happens in multiplayer. If you delay your movements to the end of the turn, there are less chances to be attacked until the units are fortified at start of next turn. - If a unit do not have the "can fortify" flag you can not order it to "sleep" until further orders. The alternative is to use "s" order, but then the unit is waken up by nearly enemies. My suggestion: - Calculate automatically the bonus to defend no matter if the units was ordered to fortify or not, in a similar way that it is already done for units in cities or fortresses. - If a unit is attacked and it has some remaining movement point, and the unit type has the "can fortify" flag, the unit automatically gets the +50% defend bonus. - Allow to every unit to use the "fortify" order as an alternative to "sentry", no matter if they can get defend bonuses or not. This way, if a unit is ordered to fortify, it will always get the defend bonus because it always has remaining movement points, not because it was ordered to fortify. It would work in a simar way than healing, you do not need to order the unit to heal, it is automatically handle if the unit did not move. At same time, if a unit runs out of movement points, it won't get the defend bonus until the unit recovers his movement points next turn, but taking into account the "unitwaittime", and so making it more even for multiplayer games. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21795> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev