Follow-up Comment #6, bug #21932 (project freeciv): > Am trying to upload the test game a second time. Got it.
And now I understand why tech loss makes a difference to movement -- this is civ2civ3[*], where Nuclear units have a base move_rate of 0, and get their movement from tech-driven Move_Bonus effects. [*] The version I have installed is "Updated 2013-12-01" However, that still ought only to affect restoring move points at the end of the turn (unit_restore_movepoints()). However^2, I wouldn't be surprised if pathfinding / goto / whatever has some assumption where it takes the current move rate rather than moves_left -- I've certainly seen that before. That's probably separate bug(s). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21932> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev