Follow-up Comment #5, patch #4649 (project freeciv): > and must have a move rate at least as fast as the charge It would be possible for a bodyguard to be slower than the charge, if the charge slowed down its movement to cope. But if the current bodyguard code we're talking about won't do this (I don't know) then that's not a relevant objection.
(Tangent: it would of course be great to have a pathfinding mode available to human players where a group of units moved at the rate of the slowest like this, but that sounds like a lot of work.) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4649> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev