Follow-up Comment #5, patch #4649 (project freeciv):

> and must have a move rate at least as fast as the charge
It would be possible for a bodyguard to be slower than the charge, if the
charge slowed down its movement to cope. But if the current bodyguard code
we're talking about won't do this (I don't know) then that's not a relevant
objection.

(Tangent: it would of course be great to have a pathfinding mode available to
human players where a group of units moved at the rate of the slowest like
this, but that sounds like a lot of work.)

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