Follow-up Comment #2, patch #4671 (project freeciv): Thanks for your feed back, Emmet.
Your suggestions looks like two alternatives I had considered. I may have considered them enough that anything even remotely similar looks like one of them. Please let me know if I'm talking about something else than what you suggested. Alternative 1: Test if the unit is on native terrain in requirement Adding requirement types that look at various other unit information has been on my TODO-list for a while. I have delayed working on it to avoid collisions with all the other requirement work. My original plan was to add an "is the unit on a native tile"-test there and then use it in this patch. That would make it possible to keep the rules nativity-based. Aesthetically it helps keeping the population of the requirement type for various unit information (like CityTile is for tiles) above one. It allows the same flexibility as the current patch: if an action done from non native terrain is allowed or not can vary depending on other requirements. On the other hand testing for nativity bring complexity that could give a result the rule set author didn't expect. I was uncertain about the demand for the cases where it is useful. (Examples: "action enable based on nativity + complex nativity" and "action enable based on nativity + spy units that behave similar with different kind of nativity") Your comment counts as evidence that there is demand. Alternative 2: It is an attack ("Marines" etc) It could be said that we currently consider the spy actions to be attacks. Why else would we ban doing them from non native terrain? By the same standard other actions I would like to move to action enabler control, like establish trade route, aren't considered attacks. (This could be solved by adding a flag saying that an action is an attack) I'm not convinced that everyone will agree what should be considered attacks. I can imagine a rule set where a land diplomat on a boat can establish an embassy but not incite the city to change sides. (This could be solved by making the action flag ruleset configurable) A down side is that rules like "Land unit Spy can establish Embassy from a boat by land unit Diplomat can't" becomes impossible. (This could be solved by complex action definitions in the ruleset and defining two different actions. But not in the near future) I think I'll implement the test mentioned in Alternative 1. Does that make the current form of the patch more palatable? An argument for waiting for the test is that this patch then can use it at once. An argument against waiting is that action enabler based tests currently don't check for nativity. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4671> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev